Rtgi 01702 Release Fixed Link -
[ ReShade Depth Buffer Input ] │ ▼ [ RTGI 0.17.0.2 Shader Code Improvements ] ├── Fixes UI Blending & Text Bleed ├── Normal Maps Temporal Stabilization └── Optimization of Multi-Bounce Calculations │ ▼ [ Real-Time Ray-Traced Light & Shadows ] 1. Resolution of UI and Text Bleeding
The code now features a fallback buffer state. When games clear their depth map to draw HUD elements or menus, RTGI 0.17.0.2 freezes its last known lighting state for a fraction of a second instead of breaking entirely. This completely removes the annoying flickering and flashing artifacts. Performance Impact: 0.17.0 vs. 0.17.0.2
TAA blends frames together over time, often muddying up the data stream. Switch to SMAA or FXAA if available.
: Open the ReShade overlay (Home key), locate the RTGI shader parameters, and ensure that screen-edge attenuation or border fading is turned on. rtgi 01702 release fixed
: As of late 2022, the shader reached versions like 0.33 , which added advanced features like Motion Vectors to nearly eliminate ghosting and noise.
: Shaders read subtle surface textures accurately rather than creating harsh, grainy shadows.
RTGI is a premium shader. The latest official builds and support are available through the creator's Marty's Mods Patreon or the PGHub Discord server. [ ReShade Depth Buffer Input ] │ ▼ [ RTGI 0
interface remembers your specific shader variables across game restarts. Depth Access Consistency
Ever spent 20 minutes fine-tuning your bounce lighting only for it to reset? This release fixed several bugs related to how the
: The shader's ability to differentiate between actual geometry boundaries and missing off-screen buffers was refined. This prevented the depth buffer from misinterpreting the outermost screen pixels as solid geometry walls. This completely removes the annoying flickering and flashing
In newer versions of ReShade, depth buffer routing is managed via a dedicated tab.
Download a stable version of ReShade (versions 4.9.1 up through modern 5.x/6.x branches support this configuration). Ensure you check the box to download during setup, as depth-buffer tracking is disabled by default in competitive multiplayer environments. 2. File Injection
Based on our analysis, we recommend:
: The technology was eventually adopted by NVIDIA as " SSRTGI " (Screen Space Ray Traced Global Illumination) within their FreeStyle and Ansel driver modules.
The , resolving these problems through deep code optimizations.