Maxon Cinema 4d Studio 20242 Redshift 3524 Upd
| Hardware/Software | Minimum Requirement | | :--- | :--- | | | 64-bit Windows 10 Version 20H2 or later, or Windows 11, with an Intel or AMD 64-bit CPU supporting AVX2 and at least 8GB RAM (16GB+ recommended). | | macOS | macOS 12.6 or later (macOS 13.3+ recommended). For pre-Apple Silicon Macs, a discrete Metal 2-compatible GPU is required. For Apple Silicon Macs, M1 or better is required. | | Linux | For command-line rendering only, a 64-bit Linux distribution with glibc 2.28 or later . | | GPU for Redshift | A dedicated GPU with at least 8GB VRAM . For Windows/NVIDIA: CUDA compute capability 5.0+; for Windows/AMD: RDNA 2+ (driver 24.Q3+); for macOS: Apple M series or AMD "Navi"/"Vega" GPUs with 8GB+ VRAM. |
Visual assets can be instantly dragged into the viewport to generate production-ready Redshift materials. Popular exchange formats (including FBX, glTF, USD, and OBJ) can now automatically generate Redshift materials during import and export. 🎨 Key Features of Cinema 4D 2024.2
| Scene | Old (2024.1 / RS 3.5.18) | New (2024.2 / RS 3.5.24) | Improvement | |---------------------|--------------------------|---------------------------|-------------| | Forest (IPR) | 280 ms lag | 230 ms lag | 18% ↓ | | Product (final 4K) | 4.2 min | 3.6 min | 14% ↓ | | Pyro sim + render | 9.1 min | 8.0 min | 12% ↓ | | Peak GPU memory | 18.2 GB | 16.1 GB | 11.5% ↓ |
Redshift, the powerhouse GPU renderer tightly integrated with Cinema 4D, continues to evolve. While specific detailed notes on 3.5.24 are integrated into the 2024.2 release ecosystem, the 2024 update cycles generally brought improved performance in: maxon cinema 4d studio 20242 redshift 3524 upd
: Cinema 4D 2024.2 now allows Rigid Body objects to be scaled by effectors, enabling more complex procedural animations. A new deactivation parameter helps keep scenes stable by putting idle objects to "sleep" until they are moved by a force.
The combination of Cinema 4D’s powerful procedural modeling and animation tools with the speed and quality of Redshift GPU rendering—now further optimized for Apple M3 users—makes this an essential upgrade for any serious 3D artist. Whether you are in motion graphics, visual effects, architectural visualization, or game development, the Cinema 4D 2024.2 and Redshift 3.5.24 update provides a stable, high-performance foundation for your creative work.
: The Unified Simulation System natively combines Rigid Bodies with Cloth, Rope, Soft Bodies, and Pyro. Simulations now evaluate interactions on the GPU or multi-threaded CPUs simultaneously. | Hardware/Software | Minimum Requirement | | :---
Procedural modeling features receive a significant structural upgrade through the Node Graph:
Artists often overlook snapping, but rewrites the algorithm:
: New parameters like "sleep strength" and "timer" allow objects to "go to sleep" (stop calculating) when their velocity drops below a threshold, improving performance in complex scenes. Pyro Improvements Dynamic Surface Emission For Apple Silicon Macs, M1 or better is required
The 2024.2 update is designed to help artists manage their projects and assets more effectively, art-direct simulations with greater precision, and fully leverage the creative power of a Maxon One subscription.
: Exposed the Replace Alpha Channel and Alpha parameters directly on Dome Lights for cleaner compositing workflows.
The 2024.2 release, launched in December 2023 , focuses on simulation precision and project management: :
Users can now set Deactivation parameters for Rigid Body objects when they are idle, improving scene efficiency.
Maxon has successfully bridged the gap between third-party texturing platforms and Redshift. Artists can grab an Adobe Substance .SBSAR file and drag it straight into the Cinema 4D project viewport. The software instantly processes the material maps and builds out a fully wired , entirely bypassing tedious manual image-loading tasks. System Requirements & Deployment