: Rotates an object exactly 180 degrees around its vertical (Y) axis. This is ideal for flipping static train cars or directional trackside signals.
to be in the same folder or properly linked within the MSTS directory tree to function.
Provide numeric values for the X (width), Y (height), and Z (length) axes. Entering 1.0 keeps the scale identical, while 1.05 increases size by 5%.
Ensure that modifications made by SFM are compatible with OpenRails , which has a more lenient but precise interpretation of shape files. Where to Download and Resources
Are you running traditional or the modern Open Rails engine? msts shape file manager 25 best
: Adjust at what distance the object becomes visible or shifts to a lower-detail model. Texture Modes
Leaving shape files uncompressed causes MSTS to stutter because text files take longer to read during gameplay. Once your edits are complete, select the file in SFM.
To demonstrate the power of the tool, here is the standard workflow for changing a texture reference on a piece of rolling stock:
Ensure you have the latest version of Shape File Manager (often found on TrainSim.com or ElvasTower.com). : Rotates an object exactly 180 degrees around
Community guides rank SFM highly for repainting (ability to redirect texture paths) and consist building , but warn that improper editing of vertex data breaks models. The “best” parts are texture renaming and LOD adjustment.
Use SubObject functions to scale only specific parts (like wheels or cargo) rather than the whole model.
Why does this matter? Because you can:
Shape File Manager (often credited to the community genius ) changed the game. It stripped away the complexity and provided a graphical user interface to manipulate 3D shapes without breaking them. Provide numeric values for the X (width), Y
: SFM relies on this core MSTS file to compress and uncompress. For best results, place SFM in the same directory as your MSTS utils, or ensure your file paths are properly mapped in the configuration.
MSTS shape files are usually stored in a compressed binary format to save storage space and accelerate load times. However, you cannot read or manually modify a compressed shape. Launch sfm25.hta .
: It allows for the reversing of objects, effectively rotating them 180 degrees about the Y-axis.
: Supports 180-degree reversal or 90-degree rotations (clockwise/counter-clockwise) about the Y-axis.