Google Gravity Slime Mr Doob
Mr.doob started creating Google Gravity as a simple demonstration of what web technologies like JavaScript could do. His goal was to push the boundaries of the browser, turning static pages into dynamic, interactive experiences.
Whether you’re looking to destress, spark your creativity, or just want to watch the Google logo melt into a river of digital lava, this experiment is waiting for you. So go ahead, visit Mr. Doob’s page, and relive the thrill of breaking the internet—one bouncing button at a time.
: Originally released around 2009 as a Chrome Experiment and later popularized as an "I'm Feeling Lucky" easter egg. Related Projects
: For aspiring developers, Google Gravity is a perfect, tangible example of what JavaScript and modern web technologies can achieve. It makes complex concepts like physics engines and DOM manipulation accessible and fun. Google Gravity Slime Mr Doob
Google Space : A variation of Google Gravity where the elements float in zero-gravity rather than crashing down. If you'd like, I can:
Have you ever wondered what would happen if the strict, organized layout of the Google homepage simply… broke? What if all the search buttons, the logo, and the search box itself suddenly fell to the bottom of your browser? Welcome to and its many, often surreal, iterations created by Mr.doob .
Option B — Remix & extend (20): Propose an extension to the Google Gravity Slime that adds realistic viscosity changes (e.g., syrup vs. water) controlled by a UI slider. Provide formulas or algorithmic steps to alter damping, spring stiffness, and collision restitution; include how to smoothly interpolate values and persist user preference locally. So go ahead, visit Mr
As soon as you move your mouse, the search bar, buttons, and logos succumb to simulated gravity and tumble to the bottom of your screen. According to Sunucun , Mr.doob is renowned for these types of physical simulations that push the boundaries of what browsers can do. How to Play (The "I'm Feeling Lucky" Trick)
It started as a bored teenager's prank. Leo, a fan of Mr. Doob’s classic Google Gravity , had spent the afternoon watching the search page crumble into a heap of interactive rubble. But he wanted more—something wetter, messier, more tactile.
To solve performance bottlenecks, WebGL was introduced, allowing JavaScript to tap directly into the computer's Graphics Processing Unit (GPU). The GPU is designed to handle millions of mathematical computations simultaneously. This breakthrough allowed Mr. Doob’s three.js library to render lifelike water, slime textures, and 3D gravitational environments seamlessly inside standard browsers. Why Interactive Experiments Matter Related Projects : For aspiring developers, Google Gravity
You can experience it yourself without even leaving the search engine: Go to the standard Google homepage. Type "Google Gravity" into the search bar.
These interactive toys serve no practical purpose. You cannot efficiently search the web using a melted, gooey search bar. However, their value lies entirely in the joy of interaction. They remind us that web browsers are powerful creative canvases, capable of turning rigid data into fluid art. Share public link
Go to mrdoob.com → Projects → Chrome Experiments → Google Gravity. Then imagine it coated in green goo. That's the spirit of "Google Gravity Slime."