Panel Gui Script Fe Ki Work Fixed - Op Player Kick Ban

Searching for this exact phrase leads you to YouTube videos, V3rmillion posts, and shady Discord servers. Here is the truth about what you will find:

How To Set Up: Insert The Model. Drag It To ServerScriptService. Go To “KickScript” And Follow Easy Instructions There. Developer Forum | Roblox

The logic for a ban is simple:

: If you want permanent bans (players can't rejoin), you must enable API Services in Game Settings to allow the script to save data to DataStores Popular Pre-Made Panels

In the dream scenario, you inject this script via an executor (like Synapse or Krnl). A beautiful GUI pops up. You see a list of every player in the server. You type "NoobSlayer99" , click [BAN] , and a lightning bolt strikes their avatar. They are instantly gone from the server – and permanently banned from ever returning. You are a digital god. op player kick ban panel gui script fe ki work

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Automatically populates with everyone currently in the server.

Disclaimer: This script is intended for game developers securing their games, or for use in private servers/exploiting executives where you have authorized execution permissions. Use responsibly.

Here’s the cold, hard truth about FE:

An is an essential tool for maintaining order in any popular Roblox experience. By ensuring your script is FE compatible and utilizes RemoteEvents properly, you can create a robust moderation system that keeps your community safe from trolls and exploiters.

local event = game.ReplicatedStorage:WaitForChild("AdminAction") local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") -- Adjust path as needed button.MouseButton1Click:Connect(function() local targetName = textBox.Text event:FireServer(targetName, "Kick") -- Tell the server who to kick end) Use code with caution. Copied to clipboard

-- Script inside ServerScriptService local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local DataStoreService = game:GetService("DataStoreService") -- Persistent Ban DataStore local BanDataStore = DataStoreService:GetDataStore("PermanentBanList_v1") local AdminEvent = ReplicatedStorage:WaitForChild("AdminPanelEvent") -- VIP/Admin Configuration: Add your UserID or Group Ranks here local AllowedAdmins = [12345678] = true, -- Replace with your Roblox User ID local function isAdmin(player) -- Check ID list if AllowedAdmins[player.UserId] then return true end -- Alternative: Check if player is the game owner if player.UserId == game.CreatorId then return true end return false end -- Handle incoming UI requests safely AdminEvent.OnServerEvent:Connect(function(player, action, targetName, reason) -- CRITICAL SECURITY: Verify the sender is an admin if not isAdmin(player) then warn(player.Name .. " attempted to exploit the admin panel!") return end -- Find the target player in the server local targetPlayer = Players:FindFirstChild(targetName) if action == "Kick" and targetPlayer then targetPlayer:Kick("\n[Admin Kick]\nReason: " .. reason) print(targetPlayer.Name .. " has been kicked by " .. player.Name) elseif action == "Ban" then -- Handle players currently in-game if targetPlayer then local banKey = "Banned_" .. targetPlayer.UserId pcall(function() BanDataStore:SetAsync(banKey, Banned = true, Reason = reason, Admin = player.Name) end) targetPlayer:Kick("\n[Permanently Banned]\nReason: " .. reason) else -- Offline ban capability if name is exact local targetUserId local success, err = pcall(function() targetUserId = Players:GetUserIdFromNameAsync(targetName) end) if success and targetUserId then pcall(function() BanDataStore:SetAsync("Banned_" .. targetUserId, Banned = true, Reason = reason, Admin = player.Name) end) end end elseif action == "Kill" and targetPlayer then -- "Ki Work" execution local character = targetPlayer.Character if character and character:FindFirstChild("Humanoid") then character.Humanoid.Health = 0 print(targetPlayer.Name .. " was eliminated by " .. player.Name) end end end) -- Intercept banned players attempting to re-join the server Players.PlayerAdded:Connect(function(player) local banKey = "Banned_" .. player.UserId local success, banData = pcall(function() return BanDataStore:GetAsync(banKey) end) if success and banData and banData.Banned then player:Kick("\n[You are banned from this game]\nReason: " .. (banData.Reason or "No reason specified")) end end) Use code with caution. Best Practices for Moderation Scripts

An utilizes safe client-to-server communication via RemoteEvents. This allows authorized users to execute critical commands—like kicking, banning, or freezing players—so that the actions successfully register across the entire server. Without FE compatibility, your GUI script will only show changes on your screen while the target player remains completely unaffected. Key Features of the OP Admin Script Searching for this exact phrase leads you to

A widely used, universal admin script that provides a complete chat-based or GUI-based admin suite. It is highly FE compatible and considered safe for regular use. 3. Infinite Yield Admin

Custom notifications that appear on the screen when a moderation action is successful.

Create a in StarterGui , add a Frame with your text inputs and buttons, and insert the following LocalScript :

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