) that communicate with the server via APIs to monitor performance, manage backups, and kick/ban players without needing to be logged into the game client. Essential Features and Commands
If you're writing a feature list, you could phrase it as: game private server gm tool work
| Type | Technical Work | Pros | Cons | | :--- | :--- | :--- | :--- | | | Slash commands sent as packets | Fast, immersive | Limited by client memory | | Remote Admin (RCon) | Web-based TCP socket connection | Works even if game client crashes | Requires open ports (security risk) | | Direct DB Editor | HeidiSQL / Navicat linked to SQL | Unlimited power | No sanity checks; easy to corrupt | | Custom Web Panel | PHP/Node.js frontend to DB | User-friendly, logs all actions | Development overhead | ) that communicate with the server via APIs
Never open raw database ports to the public internet. Restrict GM tool access through an intermediate web API that validates and sanitizes every incoming request. You cannot write about private server GM work
You cannot write about private server GM work without addressing the elephant in the room:
Older legacy private servers (like early World of Warcraft or Ragnarok Online) frequently used standalone Windows applications. Built using C# (.NET) or Delphi, these tools required the administrator to download the program, input the server's direct database IP address, username, and password, and run it locally from their desktop. Web-Based Dashboards (PHP, Node.js, Python)
The administrator configures the tool’s configuration file ( config.json or config.php ) with the server’s database IP address, port, username, and password.