Description: Starts with a heavy overhead punch. If it hits, the opponent is briefly stunned, allowing the lower follow-ups to connect before finishing with a spinning sweep. 3. Advanced & Hyper Beast Combos (High Damage)
These are your "super" moves, powerful attacks that are only available in Beast Form. They deal massive damage but consume a chunk of your Beast Gauge and force you back to human form afterward.
During any point in the combo ring, you can input an to finish the sequence and maximize damage: 4P or 4K : Defensive/Reset ender. 66P or 66K : Aggressive forward-moving finisher. 22P or 22K : Low or tactical finisher. Key Strike Combos
Unlike traditional fighting game characters who have rigid combo strings, Shenlong uses a circular branching system. Many of his command normals open a window where you can loop through six specific inputs in almost any order: (Down-Forward Punch) ↓ + P (Down Punch) ↓ + K (Down Kick) ↘ + K (Down-Forward Kick) → + K (Forward Kick) → + P (Forward Punch) bloody roar 4 shenlong combo list
: End a chain with heavy knockback or a launch to set up a juggle. Human Form vs. Beast Form
After any wall splat or → + HK launch, buffer the super. Example: → + HK > ↓↘→↓↘→ + B – hits opponent airborne for full 12 hits. Total damage: ~420 dmg (almost 60% life bar).
: Launches the opponent into a Spinfall , ideal for starting juggles. d+P : A quick Juggle starter. Beast Drives & Ultimates Description: Starts with a heavy overhead punch
These special moves can be canceled into from Shenlong's basic moves, allowing for smooth transitions into his combos.
(CH) HK (stagger) > → + HK (launch) > jump forward > HP (air knockdown) > OTG with ↓ + HP > cancel into ↓↘→ + HP – (312 dmg – near max without super)
The charged forward punch shatters the opponent's guard. Follow up immediately with a low kick, into a mid-chain, ending with an upward beast claw that prevents tech-rolling. Shenlong Strategy Tips Advanced & Hyper Beast Combos (High Damage) These
: A low-hitting sequence that also results in a Wall Launch . f+P, f+P, B : Another reliable Wall Launch option.
Shenlong has access to some of the deadliest ultimate moves in the game, which can often be linked at the end of his standard strings.
Crouching Light Kick. Light Kick. Light Kick. The third kick staggered the dummy. Dash forward. Too slow. The timing collapsed. The dummy recovered and clipped Shenlong with a jab. Reset.