According to an interview with Stig Asmussen, the director of God of War: Ascension, the writing process began with a deep dive into Greek mythology. The team drew inspiration from classic tales of Hercules and the gods of Olympus, incorporating elements of these stories into the game's narrative.
The game's narrative revolves around Kratos' quest for revenge against the Olympian gods, particularly Ares, who tricked him into killing his own family. The story is a complex exploration of Kratos' troubled past, as he navigates the consequences of his actions and grapples with the Oracle's prophecy that he will one day overthrow Zeus.
God of War: Ascension is an action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment. The game is a prequel to the original God of War and God of War II.
One exception: the moment Kratos retrieves the Blade of Olympus (in a flash-forward vision). He looks at the blade, then at his ashen skin. The script has no line here. It relies on animation. That single second of hesitation is more profound than any of the shouted exposition about the "Eyes of Truth."
The script for God of War: Ascension offers a fascinating glimpse into the creative process behind one of the most iconic games in the God of War series. The game's story, themes, and characters all come together to create a compelling narrative that drives the gameplay and action. As a testament to the power of storytelling in games, God of War: Ascension remains a beloved classic among gamers and a shining example of the series' enduring legacy.
God of War: Ascension received generally positive reviews from critics, with praise for its engaging story, improved combat mechanics, and stunning visuals.
This is the critical plot point of the script. Kratos returns to the moment he swore the oath. The dialogue highlights Ares' manipulation.