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Multiversus Frame Data Site

Multiversus Frame Data Site

Finally, frame data explains the ever-shifting competitive tier lists and the impact of patches. When Player First Games adjusts a character, they rarely change the animation; instead, they tweak the numbers. A patch that increases Bugs Bunny’s safe recovery from eighteen to twenty-two frames might seem minor, but it turns a once-safe poke into a guaranteed punish for the entire cast. Similarly, the infamous “Taz tornado” nerf was fundamentally a frame data adjustment: the developers increased the start-up and added recovery frames, removing Taz’s ability to spin with impunity. The community’s perception of a character’s strength is often just a collective realization of hidden frame advantages. Arya Stark is considered high-tier not because of her dagger gimmick, but because her up-air has a four-frame start-up and her landing recovery is among the lowest in the game. Numbers do not lie, even when tier lists do.

You cannot parry on reaction if the move has fewer than 12 frames of startup. You have to predict.

The next morning, the gates opened. Wonder Woman stood across the stage. She was the master of Frame Perfect execution. The countdown hit zero. Multiversus Frame Data

A sequence of attacks that looks like a combo but has a small frame gap. If a string leaves a 3-frame gap, a defender can use a 3-frame dodge or an invulnerable move to escape. Understanding these gaps prevents you from overextending. 4. Edgeguarding and Ledge Trapping

Often have more recovery frames but make up for it with armor or massive active hitboxes. Projectiles: Numbers do not lie, even when tier lists do

Every move in MultiVersus is divided into three distinct timing windows:

, "whiff recovery" is a critical balance lever; missing a powerful move like Superman’s grab leaves the player wide open to a "punish." The Strategic Importance of "Frame Advantage" The most vital concept in frame data is Frame Advantage These require careful spacing

The most practical application of frame data is calculating "Frame Advantage." When an attack connects, both the attacker and the victim enter a specific state—hitstun or blockstun. By comparing the time it takes for the attacker to recover versus the time it takes for the victim to recover from the stun, we determine who acts first.

Moves that are heavily minus (e.g., -10 or worse). These require careful spacing, or they will result in massive punish damage. MultiVersus Specific Mechanics Impacting Frame Data