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local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local REMOTE_THRESHOLD = 50 -- Maximum remote requests allowed per second local BAN_TIME = 3600 -- Time in seconds to ban/kick the user local playerTraffic = {} local function monitorPlayer(player) playerTraffic[player] = count = 0, lastReset = os.clock() end Players.PlayerAdded:Connect(monitorPlayer) Players.PlayerRemoving:Connect(function(player) playerTraffic[player] = nil end) -- Centralized function to validate requests local function checkTraffic(player) local data = playerTraffic[player] if not data then return false end local now = os.clock() if now - data.lastReset >= 1 then data.count = 0 data.lastReset = now end data.count = data.count + 1 if data.count > REMOTE_THRESHOLD then player:Kick("Server protection: Excessive network traffic detected.") return false end return true end -- Example usage for a remote event local SafeRemote = ReplicatedStorage:WaitForChild("SafeRemote") SafeRemote.OnServerEvent:Connect(function(player, ...) if not checkTraffic(player) then return end -- Process your safe logic here end) Use code with caution. Step 2: Utilizing pcall for Crash-Prone Functions
Instead of a single block of code, a robust system uses a dedicated AntiCrash module.
: To prevent scripts from "exhausting" execution time and freezing the game, never use while true do without a yielding function like task.wait() . Using task.wait() is preferred over the older wait() for better performance. anti crash script roblox better
: Track the time of the last request from a user.
-- Import necessary libraries local RunService = game:GetService("RunService") local Players = game:GetService("Players") Using task
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Exploiters often use scripts to spawn thousands of unanchored parts, which causes physics calculation overload. This keyword suggests they are looking for an
Too many instances (parts, sounds, effects) running at once.
return oldNewInstance(className, parent)