Lossless Scaling V3.1.0.0 //top\\ Jun 2026
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Traditional upscalers require deep integration into a game’s rendering engine to access motion vectors and depth buffers. Lossless Scaling bypasses this limitation by operating at the Windows Desktop Window Manager (DWM) level.
We tested Lossless Scaling v3.1.0.0 on a mid-range system: Ryzen 5 5600X, RTX 3060, 16GB RAM. We locked the base framerate using RivaTuner to isolate the generator’s effect.
Achieving optimal image clarity and smoothness requires proper configuration of both the game and the Lossless Scaling utility. Step 1: Prepare the Game Settings Launch the target game. Navigate to the graphics options menu. Change the display mode to or Borderless Windowed .
The software captures the visual output of a game running in windowed or borderless windowed mode. Lossless Scaling v3.1.0.0
The target game must run in Windowed or Borderless Windowed mode. Exclusive Fullscreen mode prevents the application from capturing the frame buffer. Step-by-Step Configuration Guide
Maximizing performance without sacrificing visual fidelity is the ultimate goal for PC gamers. While proprietary technologies like NVIDIA DLSS, AMD FSR, and Intel XeSS offer incredible performance boosts, they are often locked behind specific hardware generations or require developer integration.
The application acts as a high-speed capture and injection bridge:
Lossless Scaling has a wide range of applications, including: This public link is valid for 7 days
If you’ve been feeling the itch to upgrade your graphics card just to keep up with modern frame rates, hold that thought. The developer behind has just released the highly anticipated version 3.1 , and it is arguably the most significant update to the utility yet.
If you are still playing at 60fps because your GPU can't handle native 4K or you refuse to turn off Ray Tracing, Lossless Scaling v3.1.0.0 is no longer just a novelty—it is a mandatory purchase.
A proprietary spatial upscaling shader optimized for modern 3D graphics, delivering sharp edges without excessive haloing.
This feature allows LSFG to dynamically adjust fractional multipliers to hit and maintain a specific target framerate (e.g., 144 Hz) regardless of the game's original framerate limit. This solves the common issue where fixed multipliers didn't align perfectly with a user's screen refresh rate. Can’t copy the link right now
The headline feature for this version is the massive boost to efficiency and image quality. Here are the key upgrades you need to know about:
Select LS1 or AMD FSR for modern 3D games. Set the sharpening slider between 2 Studio / 4 Standard. Frame Generation: Set to LSFG 2.3 .
: Object and texture flickering in peripheral spaces has been minimized, providing a cleaner look during rapid camera pans.
: The Adaptive Frame Generation (AFG) now dynamically adjusts fractional multipliers more efficiently to maintain a specified target frame rate, leading to better frame pacing.