By following this guide, you'll be well on your way to unlocking the full potential of ReShade long exposure. Happy shooting!
This is an older, "faked" version of the effect from the same author. Unlike RealLongExposure.fx , which waits a set amount of time, LongExposure.fx provides a more continuous, on-the-fly blend of frames, which could be useful for seeing the effect live, but the original author recommends RealLongExposure.fx for its authenticity.
To make your ReShade long exposure look truly professional, you need a stack of shaders. Here is the optimal load order (bottom to top rendering): reshade long exposure
: Part of the CobraFX suite by LordKobra . It is widely used in racing games like BeamNG.drive and American Truck Simulator to create "roller" shots (moving car photos).
, which provides dedicated instructions on using LordKobra's RLE shader to fix temporal issues. By following this guide, you'll be well on
Unlike Method A, this only blurs objects moving relative to the camera . If you pan the camera quickly while a car is static, the background blurs. If the car moves across a static screen, the car blurs.
Long exposure only works when the camera is completely stationary; any camera movement will produce unwanted blur across the entire frame. Therefore: Unlike RealLongExposure
“ReShade long exposure” typically refers to a collection of shaders that blend multiple frames together to simulate the effect of a camera shutter being held open. While the primary goal is artistic, these shaders are also incredibly useful for overcoming technical limitations of modern games. They can fix distracting visual artifacts like "subpixel crawl" from Temporal Anti-Aliasing (TAA), noisy hair rendering, and other temporal issues that plague still images.
: Right-click the Start Exposure setting and assign a shortcut (e.g., N ). This allows you to trigger the effect without the menu blocking your view. Setup the Scene :