Rimworld Run And Gun Combat Extended ^new^ Info
: Heavy armor and a shotgun. Ideal for aggressive room clearing where you don't want to stop moving when turning corners.
Not all guns are equal when fired from the hip while sprinting.
Run and Gun Combat Extended elevates RimWorld combat into a tactical, high-risk, high-reward system that rewards mobility, preparation, and smart loadouts. Focus on role specialization, ammunition choices, and dynamic positioning to thrive. With careful base design and disciplined micro, skirmishers and marksmen can dominate the battlefield while medics and engineers keep your colony alive.
completely changes RimWorld combat.It removes random digital dice rolls.It replaces them with real physics. Ballistics: Bullets have real speed, weight, and height. Ammunition: Weapons need specific ammo types to fire. rimworld run and gun combat extended
In this world, if you stop moving, you’re already a corpse.
The synergy encourages specialized loadouts. The RunAndGun mod's weight system (with light weapons having a lower movement penalty) combines with CE's role-based combat (where SMGs excel up close) to make submachine guns and pistols ideal for mobile skirmishers.
Heavy weapons (like miniguns or sniper rifles) can be restricted from being fired on the run. 🤝 Do They Work Together? Compatibility and Setup : Heavy armor and a shotgun
As the Centipede opened fire, the massive volume of lead triggered the CE Suppression mechanic. Dusty’s "Suppression" bar spiked, threatening to make him curl into a fetal position in the sand.
: RunAndGun allows pawns to fire while moving, which is critical in CE where standing in the open is often fatal.
In vanilla, RunAndGun can feel "cheesy" because you can outrun slow enemies forever. In CE, this is balanced by Weight and Bulk Run and Gun Combat Extended elevates RimWorld combat
. A pawn carrying a heavy sniper rifle and thick plate armor will move so slowly while "Running and Gunning" that a fast-moving predator or melee-focused insect will still catch them. The Result: A Different Game
Skirmisher (Run-and-Gun specialist)
Ensure you have the full CE suite for the most balanced weapon variety. Conclusion
CE introduces a "hunker down" mechanic when pawns are suppressed. RnG allows suppressed pawns to potentially crawl or move toward cover while still being somewhat capable of return fire, though this is heavily penalized. Compatibility & Stability