Rtgi 01702 Release Fix
Uncheck "Copy depth buffer before blend operations" if your lighting appears detached or floats away from objects. Step 3: Disable Disruptive In-Game Settings
Earlier versions often struggled with light "dying" too quickly in enclosed, broken spaces. The 01702 update optimizes light propagation, ensuring that indirect light bounces correctly off debris and into dark corners without excessive "leakage" or crushing the shadows. 2. Performance vs. Visibility Tuning
While earlier beta releases were groundbreaking, they were often plagued by performance inconsistencies, visual noise, and a lack of polish. They were true "work in progress" products. When version 0.17.0.2 was released in late 2020, it was immediately recognized as a "release fix"—a crucial update that addressed the most critical issues of its predecessor, version 0.16, and delivered a level of refinement that made RTGI a viable, almost essential tool for real-time gameplay. This update is what many users now refer to when searching for the definitive, stable "rtgi 01702 release fix."
Release step failed; artifacts not deployed. CI job exited with non-zero code and returned error: (paste exact error). rtgi 01702 release fix
If you are trying to enhance your game's graphics with Pascal Gilcher’s Ray Traced Global Illumination (RTGI) shader for ReShade, encountering compilation errors can instantly ruin your immersion. One of the most frustrating roadblocks players face is the infamous . This specific error completely prevents the RTGI shader from loading, leaving your game looking flat instead of next-gen.
Corrupted cache files from previous versions of the shader can block new releases from compiling cleanly.
I can provide game-specific preprocessor values or help you upgrade to a newer, more stable RTGI build. Share public link Uncheck "Copy depth buffer before blend operations" if
: In the ReShade "Add-ons" tab, check "Copy depth buffer before clear operations" if the lighting effects are flickering or missing.
: This appears to be a version number, build number, or an issue identifier. In the context of software or game development, it could refer to a specific build, patch, or issue being tracked.
The "Precise Light Spreading" setting can sometimes , while disabling it removes some RTGI shadows. They were true "work in progress" products
Click outside the box to force ReShade to recompile the shader. 2. Configure the Depth Buffer Selection
The update (released October 30, 2020) is a beta version of Pascal Gilcher's Ray Traced Global Illumination shader for ReShade. This specific version was widely adopted by modding communities for its balance of performance and visual quality in titles like Red Dead Redemption 2 and Skyrim . Core Fixes & Performance Tips