Dragon Ball Z Legacy Of Goku 2 Gameshark Codes Neoseeker Verified Patched

A debug menu can be accessed using the following code while the game is starting up – then press at the title screen:

: 98404285D95C A0449D08722B B0C855C000CC Infinite HP : 3708D6CD3905D414 Infinite EP (Energy) : 247D0BAA2870F402 Max Stats (Strength/Power/Endurance) : 3F08D79D3A44955C Instant Level 50 (Goku) : 4708A0CE0D216440 Unlock All Characters : F6E004123847F402 Important Usage Tips

Remember the golden rule of NeoSeeker: With great power levels come great responsibility. Save often, test one code at a time, and never share broken codes as verified.

Always keep a "clean" save file before activating cheats. A debug menu can be accessed using the

| Effect | GameShark Code | |--------|----------------| | Infinite HP | 83003184 270F | | Max HP | 83003186 270F | | Infinite EP | 83003188 270F | | Max EP | 8300318A 270F | | Max Strength | 8300318E 6400 |

Before attempting to input any individual modifier on your GameShark device or Game Boy Advance emulator (such as VisualBoyAdvance), you . Without this active, your system will fail to hook into the game memory addresses, and your cheats will simply not load. Master Code (M) / Enable Code: 986927DE B456 486B26E8 CB6B 1285E39D E2F4 Use code with caution. Infinite Resource Codes: Maximize HP, EP, and Stat Points

800C1E50 0063

If you discover new codes or run into issues, check out the original GameShark discussion threads on Neoseeker to share your findings with the community!

These codes work best on emulators (like VBA or RetroArch). If using a real Game Boy Advance, you will need a physical GameShark/Action Replay cartridge.

Leveling up in Legacy of Goku II can take time. These codes accelerate the process. | Effect | GameShark Code | |--------|----------------| |

Keep your modifier codes disabled during explicit major story cutscenes (such as the final confrontation between Gohan and Super Perfect Cell). Leaving stat locks running during script triggers can occasionally halt the game engine's chronological transitions.

If you are playing the European release, different memory addresses apply. The following codes work for the version: